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InstancedCylinderMeshDesc

The InstancedCylinderMeshDesc class is a mesh descriptor that renders multiple cylinder instances using GPU instancing. All cylinders share a single geometry and material, rendered in one draw call for high performance. It extends InstancedMeshDesc.

In addition to the properties below, all common properties from the base class (position, rotation, scale, matrix, matrixWorld, pickable, visible) are available. See MeshDesc for details.

The taper ratio (radiusTop / radiusBottom), segments, caps, and arc are shared across all instances and baked into the shared geometry. Per-instance radius is a uniform XZ multiplier and height is a Y multiplier applied to the shared unit-height geometry.

Shared properties applied to all instances. These are specified in the cylinders config object.

Type: number

Description: Specifies the radius of the top of the shared cylinder geometry.

Default: 1

Type: number

Description: Specifies the radius of the bottom of the shared cylinder geometry.

Default: 1

Type: number

Description: Specifies the number of segments around the circumference.

Default: 16

Type: number

Description: Specifies the number of segments along the height.

Default: 1

Type: boolean

Description: Specifies whether the cylinder has open ends (no caps).

Default: false

Type: number

Description: Specifies the starting angle of the circular sweep (radians).

Default: 0

Type: number

Description: Specifies the sweep angle of the circular section (radians).

Default: Math.PI * 2

Type: Color

Description: Specifies the base color for all instances using a Color instance.

Default: new Color().setStyle("#ffffff")

Example:

import { Color } from "@navaramap/three";
{
cylinders: {
color: new Color().setHex(0xff0000),
}
}

Type: Color

Description: Specifies the emissive (self-illuminating) color.

Default: new Color().setHex(0x000000)

Type: number

Description: Specifies the emissive intensity.

Default: 0

Type: number

Description: Specifies the opacity. Ranges from 0.0 (fully transparent) to 1.0 (fully opaque).

Default: 1

Type: boolean

Description: Specifies whether to enable transparency.

Default: false

Type: boolean

Description: Specifies whether the instances cast shadows.

Default: false

Type: boolean

Description: Specifies whether the instances receive shadows.

Default: false

Per-Instance Properties (CylinderChildConfig)

Section titled “Per-Instance Properties (CylinderChildConfig)”

Properties for each individual cylinder instance, specified in the children array.

Type: number

Description: Uniform radius multiplier (scales both radiusTop and radiusBottom). Encoded as XZ scale in the instance matrix. Multiplied with scale.x and scale.z if specified.

Default: 1

Type: number

Description: Height multiplier. Encoded as Y scale in the instance matrix. Multiplied with scale.y if specified.

Default: 1

Type: Color | undefined

Description: Specifies the per-instance color. Overrides the shared material color for this specific instance.

Default: undefined (uses shared material color)

Type: { x: number, y: number, z: number } | undefined

Description: Specifies the local position relative to the parent group.

Default: { x: 0, y: 0, z: 0 }

Type: { x: number, y: number, z: number } | undefined

Description: Specifies the local rotation (Euler angles in radians).

Default: undefined

Type: { x: number, y: number, z: number } | undefined

Description: Specifies the local scale. Multiplied with radius and height.

Default: { x: 1, y: 1, z: 1 }

Type: Matrix4 | undefined

Description: Specifies a pre-computed transform matrix. When set, position, rotation, and scale are ignored.

Default: undefined

Type: string[] (optional)

Description: Specifies an array of selective effect descriptor IDs to apply to this mesh.

Type: boolean (optional)

Description: Enables picking for individual instances.

Default: false

Methods inherited from InstancedMeshDesc for dynamic instance management:

Adds a new instance. Returns the index of the added instance.

const index = handle.ref.add({
position: { x: 100, y: 0, z: 0 },
radius: 20,
height: 30,
color: new Color().setHex(0xffff00),
});

Removes an instance by index. Uses swap-with-last for O(1) removal. Instance order is not preserved.

Updates an instance at the given index with partial config.

Removes all instances.

Batch replaces all instances. More efficient than clear() + multiple add() calls.

Gets the number of active instances.

import ThreeView, { Color } from "@navaramap/three";
import { InstancedCylinderMeshDesc } from "@navaramap/three_default_descs";
const view = new ThreeView();
view.registerMesh("cylinders", InstancedCylinderMeshDesc);
await view.init();
const handle = view.addMesh<InstancedCylinderMeshDesc>({
cylinders: {
color: new Color().setHex(0xffffff),
castShadow: true,
children: [
{ position: { x: 0, y: 0, z: 0 }, radius: 10, height: 20, color: new Color().setHex(0xff0000) },
{ position: { x: 30, y: 0, z: 0 }, radius: 15, height: 10, color: new Color().setHex(0x00ff00) },
{ position: { x: 60, y: 0, z: 0 }, radius: 5, height: 40, color: new Color().setHex(0x0000ff) },
],
},
position: { x: 0, y: 0, z: 6378137 },
});

A cone is a cylinder where one radius is zero:

view.addMesh<InstancedCylinderMeshDesc>({
cylinders: {
radiusTop: 0,
radiusBottom: 1,
children: [
{ position: { x: 0, y: 0, z: 0 }, radius: 10, height: 30 },
],
},
position: { x: 0, y: 0, z: 6378137 },
});